![]() ![]() ![]() Dung-Ziki returns to the village and its ruler, Chiefess Vung, who scolds him (an act done in front of the players, not their characters) and threatens to kill him if he doesn’t return with all the party intact. En route to their village, the party escapes thanks to the dramatic spawning of a red slaad. The combat dies down after the party is surprisingly overpowered and taken captive by the grung. Following them all is another red-skinned grung who commands this force. The plan starts to take shape, but then, from the thicket surrounding them, they are attacked by grung! Venomous, wooden arrows fly, red-skinned spear wielding tree-frogfolk charge in, and a burly grung riding a bulbous, giant frog leaps into the fray. ![]() As we begin, their characters converse about the next course of action: They need to assault the grung village and recover what remains of their crew. The party ended the last session in their makeshift camp, constructed between enormous, steady trees and smoldering airship wreckage. As everyone settles (for the second time), I recap last session’s events, reminding them of their unpleasant airship crash, dead crewmates, and grung enemies. However, there’s a new face at the table, my friend, Anthony, and he won’t be portraying a normal player character. The players of my Yatar group have gathered around the table, prepared to face the wilds of Zaza Isle: Poisonous plants, cruel creatures, and an insane grung tribe. ![]()
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